August 15, 2010 8:19 PM
Puppet Master Final Project Page Updated
by Anna Kaziunas FrancePuppet Master final project page with links to all my Fab Academy work:
http://as220.org/~anna)
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August 14, 2010 6:21 PM
Shopbot Project - Modular Shelving
by Anna Kaziunas FranceI designed a very simple set of modular cube-type shelves that can be stacked side by side or on top of each other to form a larger shelf or bookcase. Inner shelves will be attached with metal hardware, as will the back and sides of the shelf
Download the .svg file
August 14, 2010 2:24 PM
Diploma Completion Checklist Update - 08.14.2010
by Anna Kaziunas FranceAt this point I have completed all of the Fab Academy assignments to the best of my ability and time constraints.
Note: The shopbot project file that I will be posting shortly was not actually cut due to AS220 not having a shopbot and scheduling issues at the other shopbots in the area.
August 14, 2010 11:08 AM
Unsuccessful Modela Troubleshooting - Partially Successful Switch to Roland Vinyl Cutter
by Anna Kaziunas FranceI wish that I could relate tips for troubleshooting the Modela milling machine in this post - but I have hit a brick wall. My boards have been milling extremely hairy for weeks - punctuated by a workable board or two out of 50 or so milled.

I have tried:

When I first began using the Modela back in January - I often had these types of problems, but as I became better acquainted with the machine, the boards came out better overall, with an occasional hairy board. However, in the last few weeks I mill almost exclusively mangled boards with the occasional usable board being produced.
As I am completely out of time - I thought I would try to cut my remaining infrared prototype boards for my final project / networking on the vinyl cutter out of flexible copper sheets. The boards are very tiny - I am not sure I can get them off off the sticky background without destroying them. I cut many multiples to use as spare parts for when parts get torn. Hopefully this will work and I can finish my projects.



August 12, 2010 8:47 PM
Very Basic Beginner Assembly Tutorial III: How to Use Avrdude
by Anna Kaziunas FranceSee the Very Basic Beginner Assembly Tutorial: How to Use Gavrasm to compile an .asm flie
Note: If you do not yet have avrdude installed or if you are a windows user and need avr studio - see Lady Ada’s tutorials for detailed information on how to download, setup, configure and use these programs. Lady Ada’s AVR software installation tutorial:
Again - Lady Ada has excellent detailed tutorials on how to use avrdude check the out for details on what the all the commands are and what they do - I will just give the very basics here to help you program a chip.
Open your command line interface and navigate to the directory that contains the file you want to flash to the microcontroller.
Connect your AVR programmer to your computer - I prefer the usbtiny (also created by Lady Ada and available at a reasonable price from adafruit studios).
If your board has an resonator / external clock you will need to set the fuses first before attempting to program the microcontroller. You must do this first. However, once the fuses are set - you do not have to do it again. The fuses are set only once. You can reprogram the microcontroller as many times as you want after the fuses are set.
example to set fuses:
parts used in this example:
avrdude -p t44 -c bsd -U lfuse:w:0x7E:m
You need to change the parts in the code above to match the parts you are using in order for it to work. Ask you instructor if you are confused.
example to set fuses: parts used in this example:
avrdude -p t45 -c usbtiny -U lfuse:w:0x7E:m
generic example to flash microcontroller:
avrdude -p microcontroller -c programmer -U flash:w:program.hex
example with actual data:
parts used in this example:
avrdude -p t44 -c usbtiny -U flash:w:freqrx3.hex
August 12, 2010 8:21 PM
Very Basic Beginner Assembly Tutorial II: How to Use Gavrasm to compile an .asm flie
by Anna Kaziunas FranceThis tutorial instructs you on how to compile an assembly language file (.asm) into a .hex flie using Gavrasm (Gerd’s AVR Assembler). the .hex file can then be uploaded to a AVR microntroller using Avrdude (or another program.)
Open your command line interface and type:
gavrasm
If Gavrasm is installed you will see (your version number may vary):
+------------------------------------------------------------+ | gavrasm gerd's AVR assembler Version 2.5 (C)2010 by DG4FAC | +------------------------------------------------------------+
You can download and install Gavrasm from here: http://www.avr-asm-tutorial.net/gavrasm/index_en.html.
*Note: if you are running a Mac OS (especially a pre-intel / PPC - Power PC Mac see my tutorial on where to get the compiled Gavrasm for PPC Macs or how to compile it yourself. *
A. navigate to the directory where the file that you want to compile is located.
- if you are unfamilar with unix commands: s To list the files in your current directory type:
ls
To change directory / navigate into a specific listed directory type (where directory name is the name of the directory you want to move to):
cd directoryname
To move upwards in the directory tree structure type”
cd ..
If you know the pathname of the directory that you want - type in the pathname of the directory preceded by “cd”
ex:
cd /Desktop/mydirectory/mydirectory2
you can find more about general unix commands b doing a general internet search.
B. After navigating the correct directory - type:
gavrasm filename.asm
where “filename.asm” is the name of the assembly file you want to compile.
Gavrasm will inform you if there are warnings. For the most part you can ignore the warnings. Ask your Fab Academy instructor if they are something you should be concerned about.
If there are errors in compiling your file - Gavrasm will refuse to create a .hex file and will throw a bunch of error messages at you. Use these error messages to fix the problem.
If you don’t understand them - google the error or look at the datasheet for the microcontroller that you are using. See my tutorial on “Datasheet Tips”. Ask your instructor if you are confused - odds are they have encountered this many times. You must fix the errors in the program before it will compile.
August 11, 2010 8:30 PM
Very Basic Assembly Tutorial I: Where to Get Gavrasm for the Mac OS
by Anna Kaziunas FranceHaving problems compiling Gavrasm on your Mac? Here is where to get Gavrasm (Gerd’s AVR Assembler) pre-compiled binaries for the Mac OS.
Download Anna Kaziunas France’s compiled version
Download Kelly Snook’s compiled version
Download David Mellis’ compiled version
Pre-compiled binaries for Windows and Linux are available from the Gavrasm homepage. http://www.avr-asm-tutorial.net/gavrasm/index_en.html
August 6, 2010 2:15 AM
On Self-Replication
by Anna Kaziunas France<<<<<<<<<<<<<< dystopian still life >>>>>>>>>>>>>>> an auto-assembling <<<<<<<<<<<<<< cyborg zombie?
August 5, 2010 2:34 PM
Complete and Working --> Modified Hello Echo + Button + FTDI v.2
by Anna Kaziunas Francebr> br> br>
Fab Academy Embedded Programming Assignment:
I modified the hello serial echo board (my modified echo board version2 - see previous posts) to respond to a button and added an FTDI header so I could use it as a substitute for the internet 0 serial board. (I have a Mac and therefore no serial port).
The behavior is that the LED is always on - but when the button is pressed, it turns off.
Shawn and I modified Elliot’s reprogramming the echo board code.
Here is the code:
; Modified.Hello.Echo.Blink LED.44.asm
;
; blink LED when button is pressed
;
; Code Created At FAB ACADEMY AS220
; by Shawn Wallace & Elliot Clapp
; Last Modified 08/05/2010 - Anna Kaziunas France
;
; Permission granted for experimental and personal use;
.device attiny44
.org 0
cbi DDRA, 1
sbi DDRB, 2
loop:
sbic PINA,1
sbi PORTB, 2
sbis PINA,1
cbi PORTB, 2
rjmp loop
I use an usbtiny programmer.
Copy the above code into a text file and save it with YourFileName and .asm extension. Compile it using gavrasm:
gavrasm YourFileName.asm
Compiling the file will create a .hex file.
First - set the fuses on your board:
avrdude -p t44 -c usbtiny -U lfuse:w:0x7E:m
Second - flash the attiny44 with the program code you just compiled:
avrdude -p t44 -c usbtiny -U flash:w:YourFileName.hex
July 30, 2010 7:34 AM
Internet 0
by Jenine BressnerI milled out the Internet Zero boards on the Modela. More information on Internet 0 can be found here, and the files for the boards can be found here, under Internet 0.
When I tried to cut the boards out on the Modela, the bit consistently threatened to drag itself through the milled traces, so I used the drill press to perforate the boards and then break them apart. (I didn't have a jewelry saw and the wood saw blade was too wide.) When separating the perforated boards, it is important to carefully apply even pressure to each side of the break. I find the easiest way to do this is to lay the board on a table, with the perforation parallel to the edge of the table (directly over it.) Push down on the piece of the board that hangs off the table, while simultaneously holding the other half down against the table. It should snap easily along your line.
I started to stuff the boards and I hope to get stuff closer to working!
July 27, 2010 3:25 PM
Modified Hello Echo + Button + FTDI v.2 ---> In Progress
by Anna Kaziunas FranceI am having some issues with the Modela this week. I milled this board last night, but it came out hairy / torn up. I will give it another go tonight.
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helloechobutton_07.26.2010.brd
July 27, 2010 2:49 PM
Modified Hello Echo + Button + FTDI v.1
by Anna Kaziunas FranceThis version milled out a bit hairy. Some of the traces were broken, so I used jumpers to re-connect them.
There must have been a short somewhere - after stuffing it, setting the fuses and flashing it, I plugged it in to a 9v battery and received a puff of smoke for my efforts. The LED went on - then smoke came out.

In addition, I placed the button too close to the programming header, making it hard to press the button. I am not including the Eagle board or schematic here - see version 2 for a better board.
Back to Eagle!!! See version 2 for a (hopefully) improved and working board).
July 27, 2010 1:05 PM
Mantis Hardware / Software Trial Run
by Anna Kaziunas FranceAfter we put the spindle together - Shawn and I tested the Mantis to see if it would respond to commands. It looks like Fab Academy AS220 (with a huge effort on Noah’s part) put machine together properly.
The Mantis responded to the following commands (see screenshots) and responded well. The next step is to figure out how to feed an .rml file into the software. (in progress). After that we need to mill a board on the Mantis and see how it turns out.



July 27, 2010 12:02 PM
First 3D Scans - Modela Scan of Laughing Die and Shell
by Anna Kaziunas FranceThe Fab Academy Assignment The assignment was to scan an object. I used the scanning attachment for the Modela milling machine and the Dr. Picza 3 software that comes with the Modela. The Dr. Picza software works well enough, but unfortunately, it only runs on Windows.
The yellow Modela attachment (see pictures below) taps around the surface of an object using a touch sensor in order to scan a representation of it into the computer.
The objects I scanned were one of Shawn Wallace’s “laughing” dice and a shell we had laying around the lab. The output was saved as screenshots and as an .stl file that can be imported into meshlab and then cleaned up and (hopefully) printed with the Makerbot Cupcake CNC printer.
July 27, 2010 12:00 PM
Interlocking Rings - 3D Printing
by Anna Kaziunas FrancePrint an object
This was my first 3D printing attempt, I used a file called “Interlocked Rigs” by ssd available from Thingaverse. I intend to scan and print my own files at a later date.
Printing the interlocked rings with the MakerBot.









Makerbot Cupcake CNC
July 27, 2010 11:50 AM
MakerBot Cupcake CNC- Assembling the Plastruder mk4 Spindle
by Anna Kaziunas FrancePutting together the MakerBot Plastruder spindle piece for the MakerBot 3D printer. I would describe the full process, but the MakerBot staff has already provided an excellent tutorial. http://wiki.makerbot.com/plastruder-mk4-assembly
July 27, 2010 11:42 AM
Capacitive Sensing - PuppetMaster v.1-v.2
by Anna Kaziunas FranceMy final project for Fab Academy is a universal remote I am calling PuppetMaster, due to its ability to control out of reach objects / devices using the fingers. This post details the PuppetMaster boards v.1 - v.2 that use capacitive sensing.
The first working version of the prototype uses capacitive sensing built on the Hello World Step response example, but converted for use with a attiny 44.
I fabbed the board(s) myself, using the standard fab inventory parts.
However, there was a issue with this initial board and I could not get the modified code for the attiny 44 to work with the Hello.Step.45.py code. I attempted triage, but the board remained flaky. There seemed to be an issue between the ground pin on the chip and power.
In addition, I realized that I routed the Tx to Rx wrong on the FTDI header pins. I was using jumpers to work around it initially, but after the version 1 board’s persistent flakiness, I decided to make a version 2 board. I am not including the schematics & Eagle files for version 1 because of these issues.






I ran out of time in the lab and did not get a chance to mill out the board. Instead, I scored the perimeter with a utility knife and broke off the excess edge. Then I used a rasp to file the edges down.



July 27, 2010 11:36 AM
[Revised] Fab Academy Final Project Proposal: PuppetMaster
by Anna Kaziunas FranceMy final project for Fab Academy is a universal remote I am calling PuppetMaster, due to its ability to control out of reach objects / devices using the fingers. This is the revised final project proposal - the first proposal was overly ambitious and encompassed too many sensor types in too short of a time period.
First Working Prototype: The first working prototype (illustrated in the PuppetMaster v.1-v.2 [capacitive sensing] post) uses thin copper sheets to create a capacitive sensor between the index finger and the thumb.
For Fab 6: By Fab Academy graduation I propose that PuppetMaster will consist of a fabbed board that reads gestural input from accelerometers.
All board(s) will be fabbed, using the standard fab inventory parts with a few exceptions, (the sensors used in the later stages).
The First Stage [capacitive sensing]
The Second Stage [ accelerometer input]
| Stage | Description | Deliverable | Date Range | Board Version |
| Short Term - For Fab 6 | ||||
| 1.0 | Capacitive Sensing | working capacitive sensing prototype | Complete on 6/2/2010 | v.1 - v.2 |
| 2.0 | 6-axis Sensors (gyro, accelerometer) | accelerometer prototype | 06/02/2010 - 09/16/2010 | v.3 - |
| 3.0 | Basic gestural language | A few mapable gestures that can be read by the computer / another device | 06/02/2010 - 09/16/2010 | v.3 - |
| Long Term - Future Improvements to make the remote “universal” | ||||
| 4.0 | Infrared | infrared remote prototype | 05/16/2010 - TBD | |
| 5.0 | Radio Control | infrared remote prototype + radio control | 07/01/2010 - TBD | |
| 6.0 | Bluetooth | infrared remote prototype + radio control + bluetooth | 08/20/2010 - TBD | |
| 7.0 | Complex gestural Language | Full gestural language mapped to the 6-axis sensors | 07/01/2010 -TBD | |
July 27, 2010 11:35 AM
Personal & Lab Pages
by Anna Kaziunas FranceJuly 27, 2010 11:28 AM
Hello Serial Echo
by Anna Kaziunas France


This hello world board uses a python program (term.py) to send keyboard input over a serial connection from the board to the computer. It is called “serial echo” because when the computer is able to communicate with the board via serial, the python program will allow the keyboard input to be sent to the board and then “echo” it back to the computer. The keyboard input / text will then appear in the python window.
Type the following into the terminal at the prompt:
python term.py /dev/ttyS0 115200
Where “/dev/ttyS0” is the name of the serial port connection to your computer.
July 27, 2010 11:28 AM
Hello FTDI Step Response
by Anna Kaziunas France
My first step in building this project was to start with the basics. I milled, stuffed and programmed the hello step response board (modified to use the FTDI header by Shawn Wallace). I have a Mac and I can’t troubleshoot / develop at home with the serial header examples.
I am using terminal in OS X 10.4.11 - this was the terminal command I used to run the hello step response example and what it will say when it can communicate with the board and begin plotting the graph.
Anna-Kaziunas-Computer:~/Desktop/fab_runs/step annakaziunas$ python hello.step.45.py /dev/tty.usbserial-A600dVDy finding framing ... start plotting 0
Here is a screenshot of the charging graph that is produced by Neil’s hello.step.45.py code. This initial charging graph shows the capacitor charging up.
I used thin copper sheets to create the capacitor to test the hello step response board. I hooked them up to jumper wires. When they copper sheets are touching or close to it, the graph will spike up. This indicates that current is flowing through the circuit. When they are far apart the graph will flatten out. This indicates that the circuit is not connected.
For a video of this type of capacitive sensor in action - see the PuppetMaster posts.
July 27, 2010 11:19 AM
FabISB Round 2: Stuffing and Programming the Board
by Anna Kaziunas France

The Fab Academy Assignment make and program a board
The FabISB was designed by David Mellis. It is an in-system programmer for AVR microcontrollers. Mellis designed it so that it could be produced in a Fab. It’s based on the USBtiny and V-USB firmwares, allowing the ATtiny44 to communicate over the USB connection. It can be programmed with avrdude. See Mellis’s site for more details.
This was my first board that I put together and programmed at Fab Academy
I learned how to:
I had a alot of trouble initially with this board and I made at least 6 of these at various stages of completion before I got the final one working. Some of the issues were due to my inexperience and need of practice with soldering and troubleshooting, but I discovered later that many of the problems were also due to the programmer I was using (see below).
July 27, 2010 11:16 AM
Making Programming, Connector and Serial Cables
by Anna Kaziunas FranceMost of the effort in putting the cables together should be directed at figuring out how the pins match up to the wires before attempting to put the cable together.
Headers:
The rest of the cable assembly is fairly simple. Using the diagram that you created to match up the pins - thread the wires through the connector, (ensuring they are in the correct pin positions). Then crimp the wires with the connector by pressing down until the header is securely attached.
If you need to split ribbon cable wires into segments in order to map the pins correctly, secure the strands with electrical tape to make it more difficult to pull them out of the header.
July 27, 2010 11:13 AM
Final Project Licencing and Distribution
by Anna Kaziunas France
Invention, Intellectual Property and Business Models
Develop a plan for distributing your final project.
I plan to distribute my PuppetMaster (see Final Project pages in the main navigation for details on this project.) final project through my website as downloadable schematic and board files. Releases will be made available as individual stages are completed. If the project becomes popular, I may consider distributing it as a kit.
It is unlikely that I will patent this device, as patents are expensive and afford little protection unless you are the owner of a large company with deep pockets who is prepared to litigate.
I instead intend to use the Creative Commons for both licensing and helping others to locate these plans. (a non-commercial - modifications allowed - share alike license seems to make the most sense). This will enable me to keep the copyright to my work while allowing others to us, modify and improve it.
I will create and register the actual license when my final project is closer to completion.
July 27, 2010 11:02 AM
Internet 0 / Zero - Milling, Stuffing & Setting Up the Boards
by Anna Kaziunas France
The Fab Academy Assignment: build a network with at least two nodes
The Project: Internet 0
Progress so far:




Network Operation: I could get the leaf notes to respond to each other. When I pressed the button to connect node 1 to node 2 and vice versa - the LED’s would blink on the opposite board.
The setup went smoothly until I tried to view the IP addresses over the computer via the serial board / port. At first I thought it was the serial board - perhaps there was something wrong with it - but after much troubleshooting, I couldn’t find anything wrong (except it didn’t work). I then tried using an echo board that I knew worked properly, but still not communication with the computer over the serial port. Shawn, Makeda and I worked on it in the lab for a while, but nothing came of it.
July 22, 2010 1:10 AM
Processing
by Jenine Bressner
I've been figuring out how to use Processing. It's open- source, so you can download it for free and find tutorials on the Processing website.
I created the image above with one of the simple beginning codes, and the images below were created by modifiying that code.
A sort of storm
Undulating waves like unraveled knitting
Then I figured out how to code different colors.
I drew this with a mouse
July 14, 2010 8:13 PM
FTDI header for .cad
by Noah Bedfordclass header_FTDI(part):
#
# serial comm header
# FTDI 1x6x0.1"
#
def __init__(self,value=''):
self.value = value
self.pad = [point(0,0,0)]
self.labels = []
#
# pin 1: GND
#
self.shape = translate(pad_header,-.08,.0,0)
self.pad.append(point(-.08,.0,0))
self.labels.append(cad_text(self.pad[-1].x,self.pad[-1].y,self.pad[-1].z,'GND',14))
#
# pin 2:CTS#
#
self.shape = add(self.shape,translate(pad_header,-.01,-.0,0))
self.pad.append(point(-.01,-.0,0))
self.labels.append(cad_text(self.pad[-1].x,self.pad[-1].y,self.pad[-1].z,'CTS#',14))
#
# pin 3: VCC
#
self.shape = add(self.shape,translate(pad_header,.06,.0,0))
self.pad.append(point(.06,.0,0))
self.labels.append(cad_text(self.pad[-1].x,self.pad[-1].y,self.pad[-1].z,'VCC',14))
#
# pin 4: TXD
#
self.shape = add(self.shape,translate(pad_header,.13,-.0,0))
self.pad.append(point(.13,-.0,0))
self.labels.append(cad_text(self.pad[-1].x,self.pad[-1].y,self.pad[-1].z,'TXD',14))
#
# pin 5: RXD
#
self.shape = add(self.shape,translate(pad_header,.2,-.0,0))
self.pad.append(point(.2,-.0,0))
self.labels.append(cad_text(self.pad[-1].x,self.pad[-1].y,self.pad[-1].z,'RXD',14))
#
# pin 6: RTS
#
self.shape = add(self.shape,translate(pad_header,.27,-.0,0))
self.pad.append(point(.27,.0,0))
self.labels.append(cad_text(self.pad[-1].x,self.pad[-1].y,self.pad[-1].z,'RTS',14))
June 2, 2010 7:11 AM
PuppetMaster Final Project Page
by Anna Kaziunas FranceThe project page for my PuppetMaster final project (and all of my Fab Academy project content) is located here: http://as220.org/~anna/


June 1, 2010 4:45 PM
The world is broken
by Noah BedfordI put 1.5g of salt in 1L of water and it went from 2 megaohms to 4 megaohms. Does that seem right to you?
May 19, 2010 8:49 AM
Encoded Building Materials with Computer Numerical Control Assembly
by Makeda StephensonView the project page here.
May 19, 2010 1:54 AM
Final Project Plan: PuppetMaster Universal Remote
by Anna Kaziunas France
My final project for Fab Academy is a universal remote I am calling PuppetMaster, due to its ability to wirelessly control out of reach objects / devices using the fingers. This device enables the user to remotely control infrared receiving devices (such as a television or stereo) from a maximum distance of 100 - 150 feet. The user of PuppetMaster will be able to operate the remote by using switches embedded in the fingertips. The board and power supply will be worn around the wrist like a watch or bracelet. (This makes weight and a small form factor a major design consideration for this project). Additional controls will be added in later stages. (see details below)
Form Factor / General Idea Mockup
If IR model - Infrared LED would be placed on top of hand in wrist strap.




I intend to fab the boards myself, using the standard fab inventory parts with a few exceptions, (especially the sensors used in the later stages). The first stage (to be completed by June 1 for the fab academy final project) consists of one mode of control (IR) but other modes (radio, bluetooth and additional gestural sensors) will be added as the project progresses. (See stages outlined below.) A dial or switching mechanism will be added to switch between the modes. These additional modes (combined with the necessary code) will allow the user to control almost any device with hand gestures. I am also keen to develop a gestural language in tandem with the addition of 6-axis sensors (3 axis gyro, 3 axis accelerometer) to the device.
I intend to use a lithium battery for lighter weight and longer life - that may need to come later, I am not sure I will have time to design a power supply.
Prototype in stages, adding functionality and additional control channels / technologies in each stage
1.0 Stage 1: Infrared
1.1. Use infrared to turn off on devices, navigate devices (most likely television)
1.1.1. Most likely commands:
1.1.1.1.On
1.1.1.2.Off
1.1.1.3.Up channel
1.1.1.4.Down channel
1.1.1.5.Other specialty features?
1.2. Power supply -> LiPo model uses lightweight lithium battery and outputs 5V
1.2.1 This is perfect for the TV-B-Gone style board I want to create / modify / fab
1.3 Parts List for puppetmaster (phase 1 - IR)
1.4. Complete working prototype by 6/01/2010
2.0 Stage 2: Radio Control
2.1. Add radio control to Stage 1 prototype
2.2. Enable mode switching on input device - different modes - different gestures
2.3. Experiment with driving a RC device.
2.4. Complete working prototype by 6/30/2010
3.0 Stage 3: Bluetooth
3.1. Add Bluetooth to Stage 1 prototype
3.2. Enable mode switching on input device - different modes - different gestures
3.3. Experiment with driving a RC device.
3.4. Complete working prototype by 7/30/2010
4.0 Stage 4: 6-axis motion sensors
4.1. Add additional sensors to interface:
4.1.1. 6-axis motion sensors (3 axis gyro, 3 axis accelerometer) to input gestures.
4.2. Complete working prototype by 11/01/2010
5.0 Stage 5: Gestural Language
5.1. Utilize 6-axis motion sensors (3 axis gyro, 3 axis accelerometer) to input gestures.
5.2. Creation of full blown gestural language (possibly based on sign language)
5.3. Complete working prototype by 11/01/2010
6.0 Stage 6: Personal LAN
6.1. Connect to the internet to create personal LAN.
6.1.1. Most likely by fabbing a board that can plug into an iphone,
6.1.2. This board could then provide any other user devices with data access
6.1.3. Could connect to Premonition system
6.2. Complete working prototype by 11/01/2010
| Stage | Description | Deliverable | Date Range |
| 1.0 | Infrared | Working infrared remote prototype | 05/16/2010 - 06/01/2010 |
| 2.0 | Radio Control | Working infrared remote prototype + radio control | 06/01/2010 - 06/30/2010 |
| 3.0 | Bluetooth | Working infrared remote prototype + radio control + bluetooth | 07/01/2010 - 7/30/2010 |
| 4.0 | 6-axis Sensors (gyro, acelorometer) | Stages 1 or 2 plus working sensor prototype | 06/01/2010 - 11/01/2010 |
| 5.0 | Gestural Language | Gestural language mapped to the 6-axis sensors | 06/01/2010 - 11/01/2010 |
| 6.0 | Personal LAN | Local area network driven by iphone data access that can wirelessly provide data to other personal devices. | 08/01/2010 - 11/01/2010 |
I plan to distribute this project through my website as downloadable schematics and board files. Releases will be made available as individual stages are completed. If the project becomes popular, I may consider distributing it as a kit.
It is unlikely that I will patent this device, as patents are expensive and afford little protection unless you are the owner of a large company with deep pockets who is prepared to litigate.
I instead intend to use the Creative Commons for both licensing and enableling others to find these plans. (a non-commercial - modifications allowed - share alike license seems to make the most sense). This will enable me to keep the copyright to my work while allowing others to us, modify and improve it.
May 19, 2010 1:33 AM
Towards the final project
by Jenine Bressner
I've been lasercutting a lot of textiles for a while now. My diorama will be illuminated by a chandelier of lasercut textile and flameworked glass plants.
The LEDs will be attached to a photosensor. As ambient light fades, the LEDs will get brighter.
These are LEDs that will be within the textile plants.
![]()
I assembled these form studies to get a better sense of scale for larger chandeliers.
I flameworked these glass components. These forms will also house LEDs.
Above are some dolls that I sculpted. I also lampworked the glass eyes, and made the clothes and wigs.
The diorama will display automated figures controlled by servo motors. The figures and the diorama itself will include some cast parts.
My method of distribution for this project is to document the animation, and to use photographs of the diorama as illustrations. My intention is to make a series of these animated dioramas, and use the documents to delineate longer narratives; to illustrate books and compose longer animations that can be distributed.
May 18, 2010 10:25 PM
Final project notes
by Noah BedfordI initially wanted to do reverse-osmosis water desalination, but then I discovered forward osmosis, which uses ammonia salt to pull the water through membrane, detailed in this page about Yale's evaporative draw-solution system, but then Shawn emailed me a link to Ion Concentration Polarization, which reduces filter clogging, and decided to switch to making an ICP water filtration device with shrinky-dinks In the mean time I noticed that water desalination isn't very fabby, so decided to tack on a PPM/Ph meter and use feedback to calibrate the device.
I then proceeded to accomplish nothing. I don't know how to attach electrodes to anything small, and DuPont doesn't provide samples of Nafion, so I'll have to order some, and right now I'm just concentrating on getting parts together for the salinity meter, but that's a well-documented project I haven't done any research of my own on.
I'm considering switching to building a long-range capacitative+inductive RFID meter with an SD card to do a generic survey of RFID at this point, I guess I didn't panic early enough.
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May 18, 2010 9:45 PM
Final project: pinball machine themed on an unfinished opera by Dylan Thomas and Stravinsky
by Shawn Wallace
Stravinsky's first opera was The Rake's Progress, and for years after he always intended to compose another. In 1953 he met with Dylan Thomas in New York to hash out the details of a libretto for an ambitious opera to be commissioned by Boston University. Several possible scenarios were tossed out, including a postapocalyptic love story and a libretto written by a large number of monkeys on typewriters. As fortune would have it, the poet died before the opera could be realized. This machine tells the story of the unfinished opera using the vernacular designs and mechanisms of pinball.
The game components will tell the story of the opera by combining the following elements:
4 possible scripts
12 characters
12 props
12 locales
26 typewriter keys
Each of the elements is keyed to a target on the playfield and has corresponding LED feedback.
General color guidelines for the design are:
Black and white cross-hatch
Spot complementary colors: orange/blue, purple/yellow
Collaged b&w paper images
The various components fall into these categories:
Manual Input
Flipper
Plunger
Coin op
Automatic mechanisms
Ball return
Tilt and bump sensing
Tracked Input
Targets
Bumpers
Holes
Switches
Output
Lights
Sound and music
Score
Backglass display
In the triage process of the final week I have focused on getting two output systems working; the LED array drivers and the sound and music generator.
The two working playfield ornaments are based on the Fabian Arduino-compatible board.
The Fluxamafet: sixteen N channel MOSFETs on an Atmega168. Controls banks of LED arrays.
The Fluxamamidi: An Atmega168 that generates MIDI sequences for all the sound effects and music in the game. Can read MIDI patches from an SD card and play back according to script and input.
The Fluxamabox (UNFINISHED): A MIDI to audio sound generator based on the ATSAM2195.
I started by milling a bunch of breakout boards grouping six LEDs into different configurations:

Coupled with the controller, they formed a dreaded floating octopus of wires:
Although they look nice from the front:
For the next group I decided to use the vinyl cutter, which works well for this kind of application:
A Processing interface for visualizing the array. Because Processing is syntactically similar to Arduino, you can cut and paste the model and upload as working firmware.
Here's the Processing code.
For now, the flippers are activated by (120V AC) sewing machine solenoids that I happen to have a lot of. I also have a bunch of 5V electromechanical relays that can switch them. Eventually I will swap these out for two-coil flipper solenoids comparable to those at pinballmedic.net.
Just got my pinball balls in the mail:

May 12, 2010 2:11 PM
Final project progress
by Noah BedfordHere's a picture of the piece of acrylic I cut some holes into for
electrodialysis (which also functions as a rough model of a potential ion concentration polarization device.)
Note that I have lack knowledge of even basic electrohydrodynamics, so it's likely this implementation of both of these concepts is completely unsound.
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May 12, 2010 1:08 PM
Levitating Elephant
by Noah BedfordI wrote a small clutter program to change the position of a picture of a Muybridge elephant based on the output of the step response board:
hello.elephant.py
This is the code that runs on the FTDI version of the step response board
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May 12, 2010 12:51 PM
Big pile of crap
by Noah BedfordIt was going to be a skateboard...
Source File
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May 12, 2010 12:41 PM
Electronics design and production
by Noah BedfordI built Shawn's modified FTDI version of the step response board and got it working, I'll edit this entry to add pictures later.
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May 5, 2010 3:58 PM
Faboost 0.0
by Noah BedfordFaboost is an automatix-style script to download dependencies for and set up Fab Lab computers.
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May 5, 2010 9:48 AM
Final Project Progress
by Elliot ClappClay model to determine form factor.
Structured light scanning attempt. Figuring out slices for laser cut frame.
PCB designs for buttons and bridge.
April 28, 2010 10:05 AM
Servo motor mosh
by Jenine BressnerHere is a very brief clip of a nodding head.
I attached a doll head that I sculpted (with flameworked glass eyes) to a servo motor. This will be part of a larger diorama of dancing automatons that I'm working on.
April 27, 2010 8:31 PM
The Mantis
by Shawn Wallace
The Mantis, built from a kit designed by David Carr as part of the Machines That Make project.
Boards for the Fab Net controller and drivers designed by Ilan Moyer.
April 26, 2010 10:09 PM
Machine button interface
by Shawn Wallace
Here's a little board that can be used as a button interface to a three axis machine (X+/X-, Y+/Y-, Z-up, Z-down). It is implemented as a voltage divider, so the various button presses can be read on a single analog input pin. Here's the schematic:
April 18, 2010 5:58 PM
The Fabian: an Arduino-compatible, student-friendly board for Fab Labs
by Shawn Wallace
I'll have better photos and schematics later in the week after I stress test the thing, but I was happy with how it came out and wanted to post some pictures. The Fabian (named after our cat, though you could pronounce it FAHB-IAN if you want) (oh, and a funny thing happened to Fabian yesterday; he was chasing bees, caught one, and got stung on the lip) is a student-friendly, Arduino-compatible board that can be milled in a Fab Lab. More to come.
April 16, 2010 9:50 PM
Super simple bootstrap 3-axis controller
by Shawn Wallace
This is the first variant of the "Fabian" board that I made; it is the simplest controller for three unipolar stepper motors you can imagine. I thought this might be useful for someone who is building a bootstrap machine with handtools. This board could be used as a controller to mill a better controller, which could then be used to mill out the final parts. Arduino-compatability means there are a lot of people out there who can program it. The firmware is a simple HPGL parser and moveto function.
April 6, 2010 9:51 PM
Breadboard-friendly Attiny45 board
by Shawn Wallace
I'll admit it: I've been having trouble with traces ripping up after repeated use of the surface mount pin headers we've been using in the lab. Here is a solution: a development board for the Attiny45 that is easy to use with a breadboard or to incorporate into a project with through-hole wire connections. It also has a sturdy six pin header for an FTDI USB to TTL cable. The Eagle schematic and board files are linked below:
March 31, 2010 9:07 AM
Using a GUI to Control Processing Output with ControlIP5, Firmata via Serial
by Anna Kaziunas Francebr> br> br>
I created this simple interface to control turning on and off an LED that is attached to a microcontroller via the serial port on my Mac. I wanted to see if I could get the ControlIP5 (used to create the GUI), Firmata and serial libraries working together before I tried using more complex hardware. I intend to experiment with driving multiple servos and possibly tinkering with bluetooth using the NXT library as an "cheap" way (it's "cheap" because I already own the Mindstorms hardware) to play around with bluetooth without buying additional bluetooth modules.
The interface is simple - the Turn On button turns the light on and the Turn Off button turns it off.


/*-------------------------------------------------------------------
* Fab Academy -- Module 09: Interface Programming
*--------------------------------------------------------------------
* Assignment: Write a user interface for an input &/or output
* device.
*--------------------------------------------------------------------
* Purpose: This program is a test to get the controlIP5, Firmata,
* and serial libraries working together through the serial port.
* This program uses a simple button GUI interface to turn on / of an
* LED.
*--------------------------------------------------------------------
* Anna Kaziunas France - 30 March 2010
* Combined / Modified example code from:
* controlIP5 buttons example (included the library download)
*------------------------------------------------------------------*/
import processing.serial.*;
import cc.arduino.*;
import controlP5.*;
ControlP5 controlP5;
// we have to use controlP5.Button here since there
// would be a conflict if we only use Button to declare button b.
controlP5.Button b;
Arduino arduino;
// Variables
int ledPin = 11;
int buttonValue = 0;
int myColor = color(0);
void setup() {
arduino = new Arduino(this, Arduino.list()[2], 57600);
arduino.pinMode(ledPin, Arduino.OUTPUT);
size(640,480);
smooth();
frameRate(30);
controlP5 = new ControlP5(this);
controlP5.addButton("Turn_On",255,200,80,100,70);
controlP5.addButton("Turn_Off",0,200,160,100,70);
println(Arduino.list());
}
void draw()
{
background(myColor);
fill(buttonValue);
rect(20,20,width-40,height-40);
}
public void controlEvent(ControlEvent theEvent) {
println(theEvent.controller().name());
}
// function buttonA will receive changes from
// controller with name Turn_On
public void Turn_On(int theValue) {
println("a button event from Turn_On: "+theValue);
myColor = theValue;
arduino.digitalWrite(ledPin, Arduino.HIGH);
}
// function buttonB will receive changes from
// controller with name Turn_Off
public void Turn_Off(int theValue) {
println("a button event from Turn_Off: "+theValue);
myColor = theValue;
arduino.digitalWrite(ledPin, Arduino.LOW);
}
March 30, 2010 12:45 AM
DIY hobo game controllers
by Shawn Wallace
These DIY game controllers are made from pennies and cigar boxes.
They are a sample controller for the Fluxly video game, a wizard duel where you have to build your own controller to compete. The interface for the game is implemented in Actionscript and compiled using Adobe's free mxmlc compiler.
March 22, 2010 12:24 PM
A soldering video tutorial
by Jenine BressnerI demonstrate soldering components onto a step response circuit board that was milled on a Modela CNC router. My technique is informed by my soldering experience in silversmithing.
At first, the camera wouldn't focus on close- up shots. Brandon had the great idea of placing a magnifying lens in front of the camera. This setup worked wonderfully!
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March 20, 2010 11:24 AM
Fab ISB - Round 1: Milling Out The Board
by Anna Kaziunas FranceToday I milled out my first PCB on the Modela. Technically it is not a “printed circuit board”, but machined out of copper-clad PCB stock.
The assignment is to design a circuit board, mill it, and program it in assembly language. This post documents Part 1 of this process which entails:
Part 2 will document the process of putting the components into the board. Each student had to become acquainted with the following work flow:
The first step in making a board is to create a tool path to send to the machine:
March 17, 2010 11:02 PM
Motion Sensing Glow Skull
by Anna Kaziunas France
I am ready for Halloween early this year. For my I/O sensor project for Fab Academy I put together a Arduino-controlled motion sensing glowing skull. When motion is detected by the parallax motion sensor, the board turns on the LEDs in the mouth and fades in and out the LEDs glued into the eye sockets.
The code works - but needs to be modified, right now after the motion is activated, the lights stay on / fade in and out in an infinite loop until the power is switched off. Look for an update to this post.
Arduino code for the LEDs and Parallax PIR Motion Sensor:
/* -----------------------------------------------------------------
Anna Kaziunas France
--------------------------------------------------------------------
Fab Academy - Sensors I/O Module
Glowing Skull Project
03/02/2010
--------------------------------------------------------------------
Motion Sensor code:
Motion Sensor code:I have seen this code a few places,
it is never attributed to anyone in particular.
I saw it last at: http://www.ladyada.net/learn/sensors/pir.html
--------------------------------------------------------------------
LED Fader code by: By David A. Mellis - Created 1 Nov 2008
Modified 17 June 2009: By Tom Igoe
http://arduino.cc/en/Tutorial/Fading
--------------------------------------------------------------------
Combined / Modified by Anna Kaziuans France - 03 March 2010
--------------------------------------------------------------------
--------------------------------------------------------------------
Purpose of this Program
--------------------------------------------------------------------
Read input value from the sensor
Determine if motion is present (input is HIGH)
When motion is detected via motion sensor:
1. Eyes slowly glow red (fade in and out - continue)
2. Mouth glows (steady)
When motion is not detected after (length of time)
Switch off LEDs
Switch turns Skull on and off (hardware only)
------------------------------------------------------------------*/
// Variables
int ledPinSolid = 13; // choose the pin for the LED
int ledPinFade = 11; //
int inputPinSensor = 2; // choose the input pin (for PIR sensor)
int pirState = LOW; // we start, assuming no motion detected
int val = 0; // variable for reading the pin status
void setup() {
pinMode(ledPinSolid, OUTPUT); // declare Solid LEDs as output
pinMode(ledPinFade, OUTPUT); // declare Fader LEDs as output
pinMode(inputPinSensor, INPUT); // declare sensor as input
Serial.begin(9600);
}
// Begin Motion Detection
void loop(){
val = digitalRead(inputPinSensor); // reading input value
if (val == HIGH) { // if the input is HIGH
digitalWrite(ledPinSolid, HIGH); // turn LED ON
// sets the value (range from 0 to 255):
analogWrite(ledPinFade, HIGH); // turn LED ON
// fade in from min to max in increments of 5 points:
for(int fadeValue = 0 ; fadeValue <= 255; fadeValue +=10) {
// wait for 30 milliseconds to see the fade in effect
delay(400);
}
// fade out from max to min in increments of 5 points:
for(int fadeValue = 255 ; fadeValue >= 0; fadeValue -=10) {
// sets the value (range from 0 to 255):
analogWrite(ledPinFade, fadeValue);
// wait for 10 milliseconds to see the dimming effect
delay(110);
}
if (pirState == LOW) {
// we have just turned on
Serial.println("Motion detected Huzzah!");
// We only want to print on the output change, not state
pirState = HIGH;
}
}
else {
digitalWrite(ledPinFade, LOW); // turn Fader LEDs OFF
digitalWrite(ledPinSolid, LOW); // turn Solid LEDs OFF
if (pirState == HIGH){
// we have just turned of
Serial.println("Motion ended :-(");
// We only want to print on the output change, not state
pirState = LOW;
}
}
}
March 9, 2010 8:03 PM
Completed TARDIS Cast | Working Light
by Anna Kaziunas FranceThis project went through many adaptations and in the end, it did not turn out as a blue box, but more like a weathered garden statue. The hydrostone did not turn out completely white, but grime on the urethane molds made little swirls, further enhancing the marbleized look. It is not bigger on the inside, but the wiring and battery did fit nicely within the internal cavity. A switch turns it on and off. Although this endeavour did not turn out exactly as planned, I learned many things about thinking in 3D and many more about construction and molding objects in 3D.
So what makes this model a “TARDIS” not just a model of a British police box that looks like a light-up garden statue? Honestly, nothing but my intent. I set out to make a model of the TARDIS and that is what it will be called.
I designed the TARDIS in Google Sketchup. > See Previous Post: TARDIS: 3D Modeling
I used the Modela to mill out the front, individual sides and roof of the model in machinable wax. > See Previous Post: TARDIS: Moldmaking
I used the block of machinable wax to create urethane molds of each of the pieces. > See Previous Post: TARDIS: Moldmaking
I dedicate this project to David Tennant for his the excellent portrayal of the 10th Doctor, which has just come to an end. ;-)
Anna Kaziunas France
[http://www.kaziunas.com]
March 4, 2010 10:19 PM
Licensing
by Noah BedfordEverything I've posted here is hereby licensed CC-NC-SA, unless otherwise specified (or, y'know, if it's a derivative work.)
March 3, 2010 9:43 AM
Half drill bit!
by Noah BedfordThe Fuxamascanner is still in progress, so I did a quick (20 minutes) scan of a drill bit in Dr. Picza just for the lulz.
February 17, 2010 3:51 PM
Picza
by Noah Bedfordscreen /dev/ttyS0 Hitting c seems to clear things, o goes to origin, and s begins scanning. No useful output yet, portmon on Windows proved essentially useless, but I have a full log of a picza scanning session in Windows as well.
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February 17, 2010 2:16 PM
New bazaar tutorial
by Noah BedfordUsing bazaar with the fab academy repository
This tutorial doesn't have the server setup part like the previous one did, and goes a bit more into managing files.
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February 11, 2010 8:10 PM
TARDIS: Moldmaking
by Anna Kaziunas FranceI am still working on my Fab Academy 3D Molding and Casting project (a 3D model and cast of the TARDIS. The implementation of my model proved complicated.
Starting with the cad.py created .rml files (for details on the 3D modeling process see my 





There were a few mishaps creating these molds. The z-max setting was not high enough on the side mold (you can see where the Modela bit drug through the wax and made lines that were not part of the design.). I learned that it pays to set the z-max close to the max of 1 so that it will clear the edges of the design. However, because this particular design took so long to mill out , 7 hours or so, I opted not to redo it if the damage was minor. Instead, I attempted to repair the damaged areas with wax.
After I made the wax molds, I made casts of each side and the roof using urethane rubber. The door was cast once, but the side needed to be cast 3 times to create the 3D object.
I did not allow for space at the top of the wax molds, so to ensure that the rubber would have enough room to capture the top of the design, I laser-cut some tempered masonite frames in to increase the vertical space for the rubber to fill. These frames also make it a little easier to get the rubber out of the mold. (Credit for the frame idea goes to Elliot Smith - he used this technique on his Moon Crater mold and cast).
At Fab Academy Providence, we used a smooth-on 2 part urethane mold mix. Just mix equal parts of each container (A and B) and mix slowly in a figure eight pattern to minimize the bubbles.
Anna Kaziunas France
[http://www.kaziunas.com]
February 11, 2010 6:17 PM
Laser Cut Cards - Construction Kit
by Anna Kaziunas FranceWhen reading through instructables.com, I found a great pattern for a polygon construction kit. I thought I would use it for my first laser cutter / computer controlled cutting project at Fab Academy. The instructable I reviewed is for a plastic lamp shade, but I decided to use playing cards instead and make a construction kit minus the lamp. (Also, the cards are too opaque for a lamp and I didn’t want to take a chance with heat in such a small space.) In the end, I created a sculpture construction kit.





This construction kit shape can be put together to form a variety of shapes.
Anna Kaziunas France
[http://www.kaziunas.com]
February 10, 2010 3:27 PM
Second article for MAKE Blog
by Shawn WallacePublished in the MAKE Blog.
Our assignment this time around was to design a circuit board, mill it, and program it in Assembly language. Each student had to become acquainted with the following work flow:

Makeda Stephenson in the Providence Fab Lab
In a Fab Lab, circuit boards are either milled from copper-clad PCB stock or cut on a vinyl cutter from copper tape with conductive adhesive. We try to avoid the etching process in order to limit the used chemistry we have to deal with. Whether etching or cutting, the first step is to choose one of the options for creating a tool path to send to the machine:
Puppet Master Final Project Page Updated
Shopbot Project - Modular Shelving
Diploma Completion Checklist Update - 08.14.2010
Unsuccessful Modela Troubleshooting - Partially Successful Switch to Roland Vinyl Cutter
Very Basic Beginner Assembly Tutorial III: How to Use Avrdude
Very Basic Beginner Assembly Tutorial II: How to Use Gavrasm to compile an .asm flie
Very Basic Assembly Tutorial I: Where to Get Gavrasm for the Mac OS
Complete and Working --> Modified Hello Echo + Button + FTDI v.2
Modified Hello Echo + Button + FTDI v.2 ---> In Progress
Modified Hello Echo + Button + FTDI v.1
Mantis Hardware / Software Trial Run
First 3D Scans - Modela Scan of Laughing Die and Shell
Interlocking Rings - 3D Printing
MakerBot Cupcake CNC- Assembling the Plastruder mk4 Spindle
Capacitive Sensing - PuppetMaster v.1-v.2
Diploma Completion Checklist (so far) --> 2010-07-27
[Revised] Fab Academy Final Project Proposal: PuppetMaster
FabISB Round 2: Stuffing and Programming the Board
Making Programming, Connector and Serial Cables
Final Project Licencing and Distribution
Internet 0 / Zero - Milling, Stuffing & Setting Up the Boards
Spindle Assembly - Mantis Milling Machine
PuppetMaster Final Project Page
Encoded Building Materials with Computer Numerical Control Assembly
Final Project Plan: PuppetMaster Universal Remote
Final project: pinball machine themed on an unfinished opera by Dylan Thomas and Stravinsky
Electronics design and production
The Fabian: an Arduino-compatible, student-friendly board for Fab Labs
Super simple bootstrap 3-axis controller
Breadboard-friendly Attiny45 board
Using a GUI to Control Processing Output with ControlIP5, Firmata via Serial
My favorite python/GTK reference
Fab ISB - Round 1: Milling Out The Board